Focus and Scope

STEAM NATION JOURNAL is a fully refereed academic journal that is published twice a year (March and September)  in Bahasa Indonesia and English. The journal provides a platform for researchers, educators, and practitioners to disseminate their scholarly work in the interdisciplinary fields of Science, Technology, Engineering, Art, and Mathematics (STEAM).

STEAM NATION JOURNAL is open to articles and book reviews related to STEAM disciplines with a particular emphasis on their applications, innovations, and interdisciplinary approaches in education, industry, and research. The journal encourages submissions that contribute to theoretical advancements, practical applications, and pedagogical innovations.

Potential topics include, but are not limited to:

  • Research on Science: Studies related to physics, chemistry, biology, environmental science, and interdisciplinary scientific research that contribute to technological and educational advancements.
  • Research on Technology: Innovations in information and communication technology (ICT), artificial intelligence, data science, software and hardware development, and their applications in education, industry, and society.
  • Research on Engineering: Structural, mechanical, civil, electrical, and industrial engineering research focusing on sustainable development, resilience, and smart technologies.
  • Research on Art: The role of art in technology, architecture, digital media, creative industries, and STEAM education, including cultural heritage preservation and artistic innovation.
  • Research on Mathematics: Pure and applied mathematics, statistics, mathematical modeling, and computational methods with applications in engineering, technology, and education.

Additionally, the journal welcomes:

  • Comprehensive and integrative review articles on the latest developments, challenges, and future directions in STEAM research, innovation, and education.
  • An overview of experiences and best teaching practices in various STEAM disciplines, focusing on curriculum design, digital learning tools, project-based learning, and interdisciplinary approaches.
  • Topics related to STEAM education and policy that address curriculum development, inclusive education, public engagement, and the impact of STEAM on social and economic development.